Nudge
6 July 2024
Nudge is a book by Richard Thaler and Cass Sunstein that introduces the concept of nudges in the context of choice architecture. A nudge is a gentle push in the "right" direction, not a shove. When we are designing systems or processes that involve human decision-making, we can use nudges to help people make better choices, or at least choices that we believe are better for them.
Nudges are very often helpful because human beings are prone to making predictable mistakes. We are susceptible to biases and other cognitive errors, most of which are results of our nature as fallible beings. We are not omnipotent, we can't know everything, so we have to rely on shortcuts and imperfect heuristics to make decisions. Often we find it hard to resist temptations, especially when its in the best interest of others to make us do so. Sometimes we go against our own intuition and follow what others are doing, a consequence of our social nature. In short, the world presents us with a lot of choices when it comes to making decisions, and we are not always equipped to make the best ones. We might not even know what the best choice is, and this is where nudges come in. We can rely on the expertise of others to guide us in the right direction, provided that we trust them and believe that they have our best interests at heart.
A choice architect is a person responsible for organising the context in which people make decisions. For example:
Not all decisions require nudges. Some decisions are trivial, and we can make them without much thought. But a lot of crucial decisions that we make in our lives are not trivial, and they can have long-lasting consequences. Thus, as choice architects, we should be mindful of the decisions that we are helping people make, to avoid the impression that we are manipulating or coercing them into making choices that are not in their best interests. Trust is a key factor in the success of nudges.
What are some conditions under which nudges can be helpful? The authors suggest the following:
The authors then present a set of properties that a good choice architecture should have:
The opposite of a nudge is a sludge, which are design elements that make it harder for people to make certain choices. Sludges are helpful when we want to discourage people from making certain choices that we believe are harmful to them. Sludges are characterised by the extra friction and effort that they introduce into the decision-making process, such as extra steps, forms to fill out, warnings to read, or long wait times for responses.